“Happily, the truck handling physics are satisfyingly hulking and heavy, and the nature of SnowRunner’s objectives will demand you spend much more time in these good-looking and better-sounding vehicles. They sound surprisingly toothless, too mash the throttle and they just drone up through the rev range before changing gears endlessly. They’re fine enough in the mud and muck but on level surfaces the rear feels strangely disconnected from the ground at times, almost as if the back wheels are strafing left and right. Truck The Pain AwayThe biggest disappointment is that the handling of the small, lighter scout vehicles – like SUVs and utes – isn’t great. It’s a fine enough way to reward progress through an arcade racer, for instance, but it makes little sense in a straight-laced, all-terrain delivery simulator to arbitrarily prevent you from buying off-road tyres you could otherwise afford. Cash can also be injected into upgrades for your trucks, but it seems a bit daft that certain, utilitarian upgrades are locked until you hit the required level. There are, however, decent trucks hidden on the maps already, and I focused on finding them to add to my garage rather than buying new ones as the payouts are a little stingy and standard missions can’t be replayed for more credits (though there are certain timed delivery challenges that can be repeated). Unsurprisingly, completing objectives earns cash for brand-new, better trucks more suited to taming the harsh maps. You either have to go to your task lists – of which there are multiple – find the mission manually, and activate it from there, or activate the mission itself from the destination before it lets you drop it off. I do, however, find it pretty annoying the objective system isn’t intuitive enough to automatically prompt a change in mission if you veer off from a planned route to, say, tug a missing trailer from a swamp and return it to its owner. Considering how long it can take to negotiate a single, slippery hill with a full load, there are dozens and dozens of hours of trucking time here. Outside of delivery work there are stranded trailers to return, drowned and broken trucks to rescue, and other odd jobs to complete. A fallen bridge may need steel and timber to be rebuilt, while a local facility may be after food or fuel. There’s also a vast assortment of new cargo types, which are weaved into the context of more varied objectives. They’re larger than the maps in MudRunner, so there’s much more ground to cover. Truckin’ in the BushesSnowRunner sets you and your trucks loose in an array of distinct environments, from muddy Michigan to snap-frozen Alaska and, finally, Taymyr in Russia. Bound by the same heavy-handling dynamics and physics-based, deformable ground materials that have underpinned its predecessors – MudRunner and Spintires – SnowRunner is punishing and sometimes merciless, but rarely outright unfair. Thanks to JTBrt, the guys in the Modders Forum, and any one else who helped me out along the way with this, especially the beta testers.“And that’s easy to do! Mud will suck trucks into the ground, deep water will knock out engines, and steep grades will roll semis sideways. You also start with a decent amount of money allowing you to purchase a truck or two once you unlock the garage (for those who choose to not cheat and use the dev tools, honestly, it can really suck the fun and challenge out of it). The whole map should be playable without ever using that menu, but it’s there for those who want to use it. Ive kept the Dev Tools on for people to use the map as a testing ground if they want. I have built a couple of custom assets for the map, but not a lot, just working with what Saber gave us for the most part. Some trails are passible with various trucks, others are much better suited for scout sized trucks. The main focus of this map was trail riding though. There are a dozen or so tasks to complete plus a couple of contests to run.
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